Our members have produced commercial titles as part of their research-informed practice
A key feature of the Advanced Games Research Group is research-informed practice, and the majority of our projects have a significant developmental aspect – with research directly feeding into the design, development, and release of a range of games, both commercial and free.
You can find links to the projects and publications below.
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This project is exploring the potential of disrupting and subverting a player's expectations and pre-existing knowledge of games and gameplay, in order to provide a deeper, more cognitively engaging play experience. The project has been developed from a foundation of cognitive psychology coupled with existing models of gameplay, leading to the creation of a new framework of 'Ludic Knowledge' and a new model of 'Ludic Action'.
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This project is exploring the role of comprehension and interpretation in digital games, particularly in ‘walking simulators’, where comprehension and interpretation are the key interaction – a form of ‘introspective play’. Through the application of games theory this project endeavours to gain further understanding of walking simulators and how ‘introspective play’ can be facilitated through game design.
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Higgins, M., Howell, P. (2020) "Interpretive play and the player psychology of optimal arousal regulation", Interactive Storytelling